Example decision
Example decision: if a player wants to keep one Brainrot and sell another, compare value and income first, then use calculator math when mutation, quantity, or payback time changes the answer.
Data boundary: Steal a Brainrot rows are in-game planning references. They do not verify private trades, account sales, live player demand, or real-money prices.
When to leave this hub: check the live game or current update notes when a new Brainrot, mutation, or income rule is newer than the page update date.
- First decide whether the player is checking one Brainrot, comparing income, estimating payback time, or choosing a tier priority. Those are different tasks, even when the same Brainrot name appears in each question.
- Then use the values page for base income, rarity, cost, and confidence. If the row has weak confidence or the Brainrot was recently changed, treat the result as a review target rather than a stable answer.
- Finally use the calculator when the decision depends on mutation, quantity, time horizon, or cost recovery. Use the best Brainrots page when the player needs priority and risk context instead of one exact estimate.
- Do not infer official value, cash price, or guaranteed demand from this hub. It is a routing page that points players toward the right reference, not a live marketplace signal.
Scenario: a player asks whether one Brainrot is better than another. Start with values and income rows, then compare confidence and availability before opening the calculator.
Scenario: a player asks when a Brainrot pays back its cost. Use calculator math because the question depends on cost, income, multiplier, and time horizon rather than one static value row.
Scenario: a player asks what to steal first. Use the best Brainrots page because tier, steal risk, stage, and practical priority matter more than one isolated income number.
Scenario: a player asks for a cash price or account trade. Leave the hub and do not use LootKit for that decision; the site only supports unofficial in-game planning references.
Use the values page when the player needs a row-level answer: rarity, value, cost, income, mutation context, and confidence. This is the right first step before deciding whether a calculator is needed.
Use the calculator only when the player can name the Brainrot, quantity, mutation, income, cost, or time horizon. Without those inputs, the calculator creates false precision and the values page should stay the source of truth.
Use the best Brainrots page when the question is priority, not arithmetic. A player choosing what to keep, steal, or upgrade needs tier reasoning, risk context, and practical stage fit in addition to a raw number.
Stop using this hub for real-money trades, account sales, private deal enforcement, or platform moderation questions. Those decisions sit outside LootKit's data boundary and should not be answered with game reference pages.
Treat newly released Brainrots as review targets when they are newer than the update date. A fresh name can appear in community discussion before LootKit has enough evidence to publish a stable row.
When a player reports that income changed, ask for the exact Brainrot, mutation, visible income number, update date, and whether a temporary boost was active. That context decides whether the report belongs in values, calculator assumptions, or update notes.
If the player's goal is speed, choose the best Brainrots page. If the goal is proof, stay on values. If the goal is payoff over time, use the calculator.